Silent Hunter 3 Warship Mod V3 Download
Teamspeak3 FOR FREE, then join our TS-server by clicking the 'TeamSpeak'-link in our. Forget the crappy Download-Section at SuSi, where unluckily nothing gets updated. WSM - War Ship Mod - You can even play warships with SH3. The supermod Living Silent Hunter III Edition 2015 (V15) has been developed during the past five years. 20 GB free for download, installation and playing. Crash (CDT) later in the game (e. On sinkings, ship explosions or while saving)! Silent Hunter 3 U-Boat Battle in the Mediterranean i SH3 Warship Mod V3.0 Lipud. Warship Battle.
WSM3.0GWX3.0(my old link from 2009 still works!):
http://www.mediafire.com/download/6o...M3.0GWX3.0.rar
I have to look deeper inside pc but i think even i lost the WSM3.0 Standard SHIII v1.4 but i gues nobody wants to play WSM3.0 Standard when you can have WSM3.0GWX!
I also still have the WSM2.0 with more moddels but FT Messages are broken when using a warship and also this early mod is only playable with Standard SHIII v1.4... maybe somebody can try a little bit for fun but playing a campagin for example with WSM2.0 is pretty anoying and i gues nobody has done it ever...
WSM3.0 has 3 parts:
GeI
SSType VIIB =Deutschland Class Pocket Battleships
SSType IXB =Scharnhorst Class Battlecruisers
SSType IXD2 =Bismarck Class Battleships
GeII
SSType VIIB = Type 1936A(MOB) Class Destroyers
SSType IXB = Aircraft Carrier 'Graf Zeppelin'
SSType IXD2 = Hipper Class Heavy Cruisers
GeIII
SSType VIIB = Type 1924 Class Fleet Torpedo boats
SSType IXB = Type 1934 Class Destroyers
SSType IXD2 = Light Cruiser 'Leipzig'
Those U-boat types not listed (includes Type IIA,IID,VIIC,VIIC/41,VIIC/42,IXC,IXC/40,XXI)
are not modified to warships you still can use these submarines in Multiplayer games.
UPDATE:
Found WSM3.0 Standard SHIII v1.4 to get it complete :
http://sh3mods.silenthuntermods.com/...3.0SH3V1.4.rar
UPDATE²:
WSM2.0 Standard SHIII v1.4 download:
http://www.mediafire.com/download/cw...2.0SH3V1.4.rar
WSM2.0 playable list:
German Part I
SSTypeIIA=M-1935 Minesweeper
SSTypeIID=TB-1937 Torpedo Boat
SSTypeVIIB=Type 36A Z-28 Destroyer
SSTypeVIIC=Commerce Raider
SSTypeIXB=Hipper Class Heavy Cruiser
SSTypeIXC=Deutschland Class Pocket Battleship
SSTypeIXD2=Bismarck Battleship
SSTypeXXI=Dithmarschen Class Depot Ship
German Part II
SSTypeIIA=Vorpostenboot
SSTypeIID=Sperrbrecher
SSTypeVIIB=Type 36A(MOB) Destroyer
SSTypeVIIC=Konigsberg Class Light Cruiser
SSTypeIXB=Lutzow Heavy Cruiser
SSTypeIXC=Scharnhorst Class Battle Cruiser
SSTypeIXD2=Tirpitz Battleship
SSTypeXXI=Seydlitz Light Fleet Carrier
German Part III
SSTypeIIA=S-Boat
SSTypeIID=TB-1937 Torpedo Boat
SSTypeVIIB=Flottenbegleiter
SSTypeVIIC=TB-1924 Torpedo Boat
SSTypeIXB=Type 34 Destroyer
SSTypeIXC=Type 36A Z-28 Destroyer
SSTypeIXD2=Type 36A(MOB) Destroyer
SSTypeXXI=XXI(havn't been changed)
Italy Part
SSTypeIIA=MAS-Boat
SSTypeIID=Minelayer
SSTypeVIIB=Soldati Class Destroyer
SSTypeVIIC=Duca degli Abruzzi Class Light Cruiser
SSTypeIXB=Zara Class Heavy Cruiser
SSTypeIXC=Caio Duilio Class Battleship
SSTypeIXD2=Vittorio Veneto Class Battleship
SSTypeXXI=San Giorgio Armored Cruiser
Warning don't use VIIC/41,VIIC/42 or IXC/40 in game.
Count this one as completed!
Silent Hunter III | |
---|---|
Developer(s) | Ubisoft Bucharest |
Publisher(s) | Ubisoft |
Producer(s) | Florin Boitor |
Designer(s) | Tiberius Astianax Lazar |
Composer(s) | Patrick Giraudi |
Series | Silent Hunter |
Platform(s) | Windows |
Release | |
Genre(s) | Submarine simulator |
Mode(s) | Single player, multiplayer |
Silent Hunter III is a submarinesimulation developed by Ubisoft Bucharest and published by Ubisoft. It was released for Windows on March 15, 2005. Like Silent Hunter II, it places the player in command of a GermanU-boat during the Battle of the Atlantic in World War II.
- 1Gameplay
Gameplay[edit]
Silent Hunter III features a dynamic campaign. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts, and task forces are automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is determined by the player.
Silent Hunter III features two methods of play - either a dynamic campaign or select historically-inspired missions, such as an operation to save the German battleship Bismarck, or the sinking of HMS Royal Oak in Scapa Flow.
U-boat campaign[edit]
In the campaign version of the game, a player begins their career as a 'Lieutenant, Jr.' (corresponding to Leutnant zur See), with the choice of initial assignments to a U-boat base between the years 1939 and 1943. The war time and political situation of World War II is reflected in the geographical area and time period which the player begins their career.
The Silent Hunter III campaign will assign the player a certain patrol grid with appropriate naval traffic (such as convoys, destroyer escorts, and task forces) automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is left totally up to the player. The player also has the option to change realism settings on the submarine, adding challenges such as fuel being limited as well as various game play assistance features involving navigation, weapons, and the ability to switch to external camera mode to view the submarine's surroundings.
The most difficult realism setting in the game allows a player to manually target torpedoes for an attack on enemy vessels. In the manual targeting feature, the player must observe vessels, determine their class and nationality, as well as calculate speed, angle on the bow, and gyro angle for torpedo launch. The player also has the option to set torpedo depth and spread shot with multiple weapons. De-selecting manual targeting allows a 'Weapons Officer' to make these determinations for the player, although approaching targets at certain angles and determining relative motion is still a factor.
The simulation engine further generates various coastal and port cities, which appear as large harbors surrounded on the outskirts by town buildings, churches, and factories. It is possible for the player to sail into such ports (friendly, neutral, or hostile) and either dock or engage moored targets. Some of the cities available are Portsmouth, Scapa Flow, New York City, Norfolk, Virginia, and Tampa, Florida. Although possible to sail to South America and into the Pacific, the simulation will not generate traffic or port cities for these regions.
The game features a fully 3D U-boat control room, allowing the player the ability to look around the interior of certain submarine rooms. Unlike other submarine simulations, where the crew is often heard but not seen, Silent Hunter III allows the player to see and interact with crew members. The game also tracks the stats of individual crew members, such as rank, experience, morale, and decorations between missions.
Reception[edit]
Reception | ||||||||||||||||||||||||||||||
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The game received 'universal acclaim' upon release according to video game review aggregatorMetacritic.[1] According to NPD Group, Silent Hunter III sold 26,600 copies by June 2005.[12]
The editors of Computer Games Magazine presented Silent Hunter III with their 2005 'Best Simulation' award, and named it the year's third-best computer game. They wrote, 'Are sims dead? Not when they're this good.'[13] It also won the 'Best Simulation 2005' award from PC Gamer US, whose editors called the game 'simply an amazing voyage.'[14]
See also[edit]
- Silent Hunter, released in 1996
- Silent Hunter II, released in 2001
- Silent Hunter 4, released in 2007
- Silent Hunter V, released in 2010
References[edit]
- ^ ab'Silent Hunter III for PC Reviews'. Metacritic. Retrieved December 20, 2014.
- ^Lackey, Jeff (June 2005). 'Dangerous Waters [Online Version] vs. Silent Hunter III'(PDF). Computer Gaming World. No. 252. pp. 94–95. Retrieved April 24, 2016.
- ^Baker, Tracy (March 29, 2005). 'Silent Hunter III Review'. GameSpot. Retrieved December 20, 2014.
- ^Chick, Tom (April 8, 2005). 'GameSpy: Silent Hunter III'. GameSpy. Retrieved December 20, 2014.
- ^Knutson, Michael (March 27, 2005). 'Silent Hunter III - PC - Review'. GameZone. Archived from the original on October 2, 2008. Retrieved December 20, 2014.
- ^Butts, Steve (March 18, 2005). 'Silent Hunter III'. IGN. Retrieved December 20, 2014.
- ^'Silent Hunter III'. PC Format. No. 175. June 2005.
- ^'Silent Hunter III'. PC Gamer. June 2005. p. 64.
- ^PC Zone staff (May 25, 2005). 'Silent Hunter III review'. PC Zone. Archived from the original on December 2, 2014. Retrieved April 24, 2016.
- ^McCafferty, Iain (June 7, 2005). 'Silent Hunter III Review'. VideoGamer.com. Retrieved December 5, 2017.
- ^Bemis, Greg (May 4, 2005). 'Silent Hunter Review'. X-Play. Archived from the original on May 7, 2005. Retrieved December 20, 2014.
- ^Saltzman, Marc (June 18, 2005). 'Top PC games can end up in bargain bin'. CNN. Archived from the original on July 2, 2005.
- ^CGM staff (March 2006). 'The Best (and Worst) of 2005: The 15th Annual Computer Games Awards'. Computer Games Magazine. No. 184. pp. 42–47.
- ^PCGUS staff (March 2006). 'The Twelfth Annual PC Gamer Awards'. PC Gamer. Vol. 13 no. 3. pp. 33–36, 38, 40–42, 44.